Laetin A'shera

Percentile
48.84%
Std. Deviation
30.3%
Winrate
41.21%
Frequency (in Faction)
7.31%
Count
58
History

Squads

Loadouts

  • 1
    Concussion Missiles, Lone Wolf, Munitions Failsafe
    Percentile
    92.31%
    Std. Deviation
    0%
    vs. Pilot Average
    +43.47%
  • 1
    Elusive, Ion Torpedoes, Munitions Failsafe
    Percentile
    83.33%
    Std. Deviation
    0%
    vs. Pilot Average
    +34.49%
  • 5
    Ion Cannon, Lone Wolf
    Percentile
    71.59%
    Std. Deviation
    23.52%
    vs. Pilot Average
    +22.75%
  • 2
    Electronic Baffle, Juke
    Percentile
    69.35%
    Std. Deviation
    30.65%
    vs. Pilot Average
    +20.51%
  • 1
    Cluster Missiles, Fearless, Munitions Failsafe
    Percentile
    66.67%
    Std. Deviation
    0%
    vs. Pilot Average
    +17.83%
  • 15
    Elusive, Heavy Laser Cannon
    Percentile
    55.68%
    Std. Deviation
    29.2%
    vs. Pilot Average
    +6.84%
  • 4
    Elusive, Plasma Torpedoes
    Percentile
    50.22%
    Std. Deviation
    20.5%
    vs. Pilot Average
    +1.38%
  • 9
    Snap Shot
    Percentile
    48.19%
    Std. Deviation
    34.07%
    vs. Pilot Average
    -0.65%
  • 2
    Munitions Failsafe, Plasma Torpedoes, Predator
    Percentile
    48.04%
    Std. Deviation
    18.63%
    vs. Pilot Average
    -0.8%
  • 4
    Ion Cannon, Predator
    Percentile
    41.8%
    Std. Deviation
    29.69%
    vs. Pilot Average
    -7.04%
  • 1
    Concussion Missiles, Elusive
    Percentile
    34.78%
    Std. Deviation
    0%
    vs. Pilot Average
    -14.06%
  • 1
    Cluster Missiles, Predator
    Percentile
    33.33%
    Std. Deviation
    0%
    vs. Pilot Average
    -15.51%
  • 1
    Heavy Laser Cannon, Lone Wolf
    Percentile
    31.25%
    Std. Deviation
    0%
    vs. Pilot Average
    -17.59%
  • 7
    Fearless, Ion Cannon
    Percentile
    26.86%
    Std. Deviation
    23.21%
    vs. Pilot Average
    -21.98%
  • 1
    Juke
    Percentile
    24.14%
    Std. Deviation
    0%
    vs. Pilot Average
    -24.7%
  • 1
    Marksmanship, Shield Upgrade
    Percentile
    21.05%
    Std. Deviation
    0%
    vs. Pilot Average
    -27.79%
  • 1
    Electronic Baffle, Marksmanship, Tractor Beam
    Percentile
    18.18%
    Std. Deviation
    0%
    vs. Pilot Average
    -30.66%
  • 1
    Marksmanship, Proton Rockets
    Percentile
    10%
    Std. Deviation
    0%
    vs. Pilot Average
    -38.84%

Squadmates

Kavil
Percentile
100%
Std. Deviation
-
Percentile when in Squad
+51.16%
Count (in same Squad)
1
Kanan Jarrus (HWK-290)
Percentile
78.57%
Std. Deviation
-
Percentile when in Squad
+29.73%
Count (in same Squad)
1
Bossk
Percentile
66.67%
Std. Deviation
-
Percentile when in Squad
+17.83%
Count (in same Squad)
1
Kad Solus
Percentile
64.28%
Std. Deviation
34.03%
Percentile when in Squad
+15.44%
Count (in same Squad)
7
Old Teroch
Percentile
60.15%
Std. Deviation
27.86%
Percentile when in Squad
+11.31%
Count (in same Squad)
18
Fenn Rau
Percentile
59.29%
Std. Deviation
27.38%
Percentile when in Squad
+10.45%
Count (in same Squad)
33
Dengar
Percentile
55.65%
Std. Deviation
32.31%
Percentile when in Squad
+6.81%
Count (in same Squad)
8
Tel Trevura
Percentile
55.24%
Std. Deviation
37.07%
Percentile when in Squad
+6.4%
Count (in same Squad)
2
Viktor Hel (Rogue)
Percentile
53.6%
Std. Deviation
24.19%
Percentile when in Squad
+4.76%
Count (in same Squad)
2
Koshka Frost
Percentile
51.85%
Std. Deviation
-
Percentile when in Squad
+3.01%
Count (in same Squad)
1
Doctor Aphra
Percentile
51.64%
Std. Deviation
26.18%
Percentile when in Squad
+2.8%
Count (in same Squad)
7
Sunny Bounder
Percentile
51.43%
Std. Deviation
35.09%
Percentile when in Squad
+2.59%
Count (in same Squad)
7
Cad Bane
Percentile
50.8%
Std. Deviation
32.64%
Percentile when in Squad
+1.96%
Count (in same Squad)
11
Bossk (Z-95 Headhunter)
Percentile
50.78%
Std. Deviation
28.5%
Percentile when in Squad
+1.94%
Count (in same Squad)
25
Leema Kai
Percentile
50.6%
Std. Deviation
29.88%
Percentile when in Squad
+1.76%
Count (in same Squad)
19
Joy Rekkoff
Percentile
50.23%
Std. Deviation
33.24%
Percentile when in Squad
+1.39%
Count (in same Squad)
7
Arliz Hadrassian
Percentile
49.74%
Std. Deviation
29.56%
Percentile when in Squad
+0.9%
Count (in same Squad)
12
The Mandalorian
Percentile
48.22%
Std. Deviation
30.04%
Percentile when in Squad
-0.62%
Count (in same Squad)
2
Palob Godalhi
Percentile
44.28%
Std. Deviation
34.29%
Percentile when in Squad
-4.56%
Count (in same Squad)
2
Padric
Percentile
42.22%
Std. Deviation
-
Percentile when in Squad
-6.62%
Count (in same Squad)
1
Boba Fett
Percentile
41.38%
Std. Deviation
22.22%
Percentile when in Squad
-7.46%
Count (in same Squad)
8
Q9-0
Percentile
40%
Std. Deviation
-
Percentile when in Squad
-8.84%
Count (in same Squad)
1
Quinn Jast
Percentile
39.07%
Std. Deviation
28.66%
Percentile when in Squad
-9.77%
Count (in same Squad)
12
Moralo Eval
Percentile
34.62%
Std. Deviation
-
Percentile when in Squad
-14.22%
Count (in same Squad)
1
Inaldra
Percentile
33.33%
Std. Deviation
-
Percentile when in Squad
-15.51%
Count (in same Squad)
1
Serissu
Percentile
32.96%
Std. Deviation
28.31%
Percentile when in Squad
-15.88%
Count (in same Squad)
10
Durge
Percentile
27.84%
Std. Deviation
26.53%
Percentile when in Squad
-21%
Count (in same Squad)
8
Captain Seevor
Percentile
26.75%
Std. Deviation
16.19%
Percentile when in Squad
-22.09%
Count (in same Squad)
7
Tor Phun
Percentile
23.53%
Std. Deviation
-
Percentile when in Squad
-25.31%
Count (in same Squad)
1
Maul
Percentile
21.05%
Std. Deviation
-
Percentile when in Squad
-27.79%
Count (in same Squad)
1
Ahhav
Percentile
20%
Std. Deviation
-
Percentile when in Squad
-28.84%
Count (in same Squad)
1
Genesis Red
Percentile
20%
Std. Deviation
-
Percentile when in Squad
-28.84%
Count (in same Squad)
1
Emon Azzameen
Percentile
16.72%
Std. Deviation
15.14%
Percentile when in Squad
-32.12%
Count (in same Squad)
4
L3-37
Percentile
10%
Std. Deviation
-
Percentile when in Squad
-38.84%
Count (in same Squad)
1
Dace Bonearm
Percentile
1.22%
Std. Deviation
1.22%
Percentile when in Squad
-47.62%
Count (in same Squad)
2

Squad Performance

Squadmate Sets
Performance & Occurance
Note: Frequency scale is not linear in order to reduce clutter.
Squad Sizes
Note: Squad size is omitted if there is not at least one occurance.